Worked on the Fortnite Battle Royale team, where I developed new UI features and implemented bug fixes in Unreal Engine.
Collaborated with a globally distributed team of UX designers, game designers, and engineers to enhance the player experience in Fortnite Battle Royale.
Each of my deployed changes directly impacted an estimated 25 million daily active users.
Responsible for tracking activities, conducting code reviews, evaluating and providing feedback, and facilitating the daily operations of a team of developers.
Implemented fixes and enhancements for Sentaurus Visual and PCM Studio software, improving the performance, functionality and stability. Developed proficiency with technologies like VTK, CMake, Qt, Intel VTune, and Perforce.
Migrated the company's website and server infrastructure to a new custom web system developed with JSP on a Linux environment.
Implemented fixes and developed new features, primarily in Java, for the systems of the Faculty of Administration and Economics (FAE).
C++
C
C#
Python
Perl
Shell
Unreal Engine
UMG
Blueprints
Insight
Cocos2d-x
Unity
Git
Perforce
Visual Studio
Xcode
CLion
Rider
Vim
Jira
Confluence
Linux
MacOS
Windows
When I'm not programming, I like to learn languages like English and German. As a non-native speaker, you can always find new words that may be helpful.
I enjoy watching series and discovering interesting music on streaming platforms.