Patricio Palma C.

Santiago · Chile · ppalma.dev at protonmail.com


Experience

Senior Frontend Engineer

GALA
Apr 2024 - Dec 2024
  • Unreal Engine developer for “The Last Expedition” team, contributing to the implementation of new features and bug fixes with a primary focus on UI development, ensuring seamless integration with the game's core systems.
  • C# Developer for “The Walking Dead: Empires” team, responsible for migrating game data to the company’s new LiveOps platform to ensure a seamless transition and optimal performance.

Senior Game Developer

Globant
Aug 2022 - Mar 2024

Worked on the Fortnite Battle Royale team, where I developed new UI features and implemented bug fixes in Unreal Engine.
Collaborated with a globally distributed team of UX designers, game designers, and engineers to enhance the player experience in Fortnite Battle Royale.
Each of my deployed changes directly impacted an estimated 25 million daily active users.

Technical Leader

Globant
Aug 2021 - Jul 2022

Responsible for tracking activities, conducting code reviews, evaluating and providing feedback, and facilitating the daily operations of a team of developers.

Game Developer

Giant Monkey Robot
Apr 2019 - Jul 2021
  • For Back4Blood: Captured, analyzed, and provided performance metrics using Superluminal Profiler and Unreal Insight, working directly with a PlayStation 4 DevKit to optimize performance.
  • For Sensorium Galaxy VR Experience: Worked as a versatile developer, primarily implementing UI features and bug fixes for Oculus Quest.
  • For GLU/EA’s Covetfashion: Worked as a versatile C++ developer using the Cocos2d-x engine, primarily focused on the frontend but not limited to it. Implemented new features and a wide range of bug fixes. Additionally, contributed to the implementation of a rendering server, leveraging expertise in OpenGL, networking, and multithreading.Every change made in this game had an estimated impact on over 2 million monthly users.
  • Mothership Z: Worked as a C# developer in Unity, implementing features and bug fixes.

Job Search

Apr 2018 - Mar 2019

Senior R&D Engineer I

Synopsys
Jun 2015 - Mar 2018

Implemented fixes and enhancements for Sentaurus Visual and PCM Studio software, improving the performance, functionality and stability. Developed proficiency with technologies like VTK, CMake, Qt, Intel VTune, and Perforce.

Job Search

Jan 2015 - Jul 2015

Technical Leader

FIS
Jan 2012 - Dec 2014
  • Led the design and implementation of a MasterCard routing solution for Walmart Chile, managing an estimated portfolio of 500,000 cards. Designed each of the ISO-8583 message flows involved in the transaction routing process, ensuring compliance and seamless integration.
  • Contributed to the implementation of the first American Express Debit solution in the Dominican Republic, covering 13,000 merchants and 1,000+ ATMs.

Software Developer

FIS
Jan 2005 - Dec 2011
  • Implemented bug fixes for multiple implementations for the online financial authorization system, which provided authorization and acquisition of transactions for several banks across the Caribbean region.
  • Implemented enhancements to the online authorization system twice a year as required VISA, MasterCard and American Express, ensuring compliance with the latest regulations.
  • Implemented enhancements to the C code supporting the offline process of the authorizations system.
  • Handled technical meetings to certify the authorization system with Visa, MasterCard, and American Express, ensuring full adherence to regulations.
  • On-call support for the authorization system, addressing and resolving production issues promptly.

Web Developer

DLink LATAM
Jan 2004 - Dec 2004

Migrated the company's website and server infrastructure to a new custom web system developed with JSP on a Linux environment.

Software Developer

Universidad de Santiago
Jun 2003 - Dec 2003

Implemented fixes and developed new features, primarily in Java, for the systems of the Faculty of Administration and Economics (FAE).


Education

Universidad de Santiago de Chile

Licenciado en Ciencia de la Computación (Computer Science)
1997 - 2003

Skills

Programming Languages
  • C++

  • C

  • C#

  • Python

  • Perl

  • Shell

Game Development
  • Unreal Engine

  • UMG

  • Blueprints

  • Insight

  • Cocos2d-x

  • Unity

Tools
  • Git

  • Perforce

  • Visual Studio

  • Xcode

  • CLion

  • Rider

  • Vim

  • Jira

  • Confluence

  • Linux

  • MacOS

  • Windows

Languages
  • Spanish (Native)
  • English (Professional)
  • German (Basic)
Others
  • Financial Messaging ISO-8583, VISA, MasterCard and American Express
  • Agile Development
  • Scrum & Kanban

Interests

When I'm not programming, I like to learn languages like English and German. As a non-native speaker, you can always find new words that may be helpful.

I enjoy watching series and discovering interesting music on streaming platforms.